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computational photography : ウィキペディア英語版
computational photography

Computational photography or computational imaging refers to digital image capture and processing techniques that use digital computation instead of optical processes. Computational photography can improve the capabilities of a camera, or introduce features that were not possible at all with film based photography, or reduce the cost or reduce the size of camera elements. Examples of computational photography include in-camera computation of digital panoramas,〔Steve Mann and R. W. Picard. "Virtual bellows: constructing high-quality images from video.", In Proceedings of the IEEE First International Conference on Image ProcessingAustin, Texas, November 13–16, 1994〕 high-dynamic-range images, and light field cameras. Light field cameras use novel optical elements to capture three dimensional scene information which can then be used to produce 3D images, enhanced of depth-of-field, and selective de-focusing (or "post focus"). Enhanced depth-of-field reduces the need for mechanical focusing systems. All of these features use computational imaging techniques.
The definition of computational photography has evolved to cover a number of
subject areas in computer graphics, computer vision, and applied
optics. These areas are given below, organized according to a taxonomy
proposed by Shree K. Nayar. Within each area is a list of techniques, and for
each technique one or two representative papers or books are cited.
Deliberately omitted from the
taxonomy are image processing (see also digital image processing)
techniques applied to traditionally captured
images in order to produce better images. Examples of such techniques are
image scaling, dynamic range compression (i.e. tone mapping),
color management, image completion (a.k.a. inpainting or hole filling),
image compression, digital watermarking, and artistic image effects.
Also omitted are techniques that produce range data,
volume data, 3D models, 4D light fields,
4D, 6D, or 8D BRDFs, or other high-dimensional image-based representations. Epsilon Photography is a sub-field of computational photography.
==Computational illumination==

This is controlling photographic illumination in a structured fashion, then processing the captured images,
to create new images. The applications include image-based relighting, image enhancement, image deblurring, geometry/material recovery and so forth.
High-dynamic-range imaging uses differently exposed pictures of the same scene to extend dynamic range.〔(ON BEING `UNDIGITAL' WITH DIGITAL CAMERAS: EXTENDING DYNAMIC RANGE BY COMBINING DIFFERENTLY EXPOSED PICTURES, IS&T's (Society for Imaging Science and Technology's) 48th annual conference, Cambridge, Massachusetts, May 1995, pages 422-428 )〕 Other examples include processing and merging differently illuminated images of the same subject matter ("lightspace").

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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